As an F1 fan, I played GP3 a lot and saw the modding community growing. It really started in 2002 with the release of Geoff Crammond's Grand Prix 4 also known as GP4. That was another era…Ĭoncerning modding, the story will be shorter. At his store, there was also Amstrad 6128 and 464, so I also played some colourful oldies like the very first Gauntlet. But at that time, PC gaming was not yet a big thing either, so I played the very first iterations of Crazy Cars, Dark Castle and Lode Runner in black and white. So I had a Mac SE for a long time at home and a bunch of games, even if the mac has never been a gaming platform. My dad was the manager of a Xerox Store, selling the very first Apple computers well before the Apple Stores even existed. So I did 3D creations on my own, 2D editing, a bit of video editing, and finally, I dove deep into coding and I believe all of this helped me in some way to become a modder.įor gaming, I can't remember the very first time.
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I always wanted to create video games but heh, when I was younger, video games were "not a job" as I was told so often and I was far from the creative guys posting impressive portfolios of 3D animations to be hired. I'm repairing multi-function printers for a living and it provides me with quite a lot of challenges.
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Thanks for inviting me for this interview on Nexus Mods. To start off, can you tell us a little bit about yourself?
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For this week's mod author interview, we're joined by Lo2k, who has been a member of our community since 2006 and is the author of over 50 different mods for No Man's Sky.